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What Happens in One Hour of Idle Miner Tycoon?

A 60 Minute Data Story

July 6, 2020 | 3 minute read

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With over a million players across dozens of countries, a lot happens every 60 minutes in Idle Miner Tycoon. Let’s dig into some data and see how players are getting, using and engaging with some of our consumables and popular game features.

Every hour players recieve 316 Boosts.

From 2x Boosts to 2,000x and Mystery Boosts, these are one of our most useful consumables and savvy players use them to increase mine production, elevator shaft capacity and Instant Cash rewards. But where do players get them?

 


Every hour players recieve 100 Chests.

Chests are our number one source for our collectable worker cards, which let players increase how much their miners mine, the elevators carry and the warehouse processes. These are great passive boosts that improve every mine in the game! Plus, collecting them all is a fun mini-game.

 


Players win or buy 561,785 Gems every hour.

Sure they’re pretty, but they’re also our players’ go-to currency for hiring and leveling up Super Managers.

 


Players hire 19 Super Managers every hour with Gems.

In our game, Junior, Senior, and Executive Managers all do a great job motivating their miners, manning the elevator shafts and unloading the warehouses. Our experienced players know however, that it’s the Super Managers that really get the job done.

They then re-roll 14 times using Super Cash.

 


Of course our game isn’t only about mining. Players also have the opportunity to dress up their buildings with progression flags, country flags and character flags, all in the service of making their mines their own.

 


This small snapshot of data is just the tip of the iceberg.

Counting each Gem, Boost, Chest, Skill Point, Super Manager, Decoration, Expedition Ticket, Key, Avatar…and more, we’re tracking

10,268,501,224 items every hour.

We look at this data, sort it, and slice it different ways in order to best understand how our players are playing and what features they like best. If an Event Mine or new offer proves wildly popular, we want to know, so that we can give our players more of what they like. Conversely, if a feature isn’t being embraced, the data will tell us and, with player feedback, we can figure out how to improve it.

A game as big as Idle Miner Tycoon is a complicated and exciting project to develop and maintain through 3+ years of weekly upates. With the help of data, we plan on shipping many more years of updates that will keep players engaged and happy as they keep mining.

Written by Barry

Art by Barry McWilliams

Interested in working in our Product or Technology team?

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