Located in the heart of Berlin, we are a rising and vibrant mobile gaming studio that aspires to be the most player oriented company in the world. As the developers of the successful Android and iOS game Idle Miner Tycoon and Idle Factory Tycoon we made a name for ourselves by focusing on interaction with our players and using popular ideas from the community to further develop the game.
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What we believe in
We believe in people
We build highly effective teams of self-motivated people, empowered to take charge through a supportive atmosphere.
We believe in players
We listen carefully to our community, because having an open ear for our players is the best way to constantly improve our games.
We believe in learning
We continuously strive for improvement to become the best possible version of ourselves.
We believe in creating value
We make fast, yet reasonable decisions to grow our company, allowing us to provide successful games for years to come.
We have come quite far, but there is still a lot ahead of us.
Our Story is currently being updated. Please check again later.
- February 2020
- September 2019
- July 2019
- November 2018
- October 2018
- October 2018
- August 2018
- April 2018
- March 2018
- January 2018
- December 2017
- January 2017
- July 2016
- February 2016
- February is an eventful month for Kolibri Games. In the month of their fourth birthday, the company is acquired by French gaming giant Ubisoft – a high point in the history of the young company that will enable the team to expand development. Read the Ubisoft Press Release Here
In July 2019, the company hits a double achievement: 100 million downloads and 100 Kolibris. The download numbers of Idle Miner Tycoon and Idle Factory Tycoon continue to increase, to more than 100 million downloads across the globe. The company itself is also growing rapidly and now employs over 100 people in its office in Berlin-Kreuzberg.
Kolibri Games was awarded a Deloitte Technology Fast 50 Award in the “Rising Stars” category. The ranking is based on companies’ percentage revenue growth throughout the past two fiscal years [2016-2017]. In this period, the company was able to achieve a 2.282,45 percent growth, securing the first place among the “Rising Stars”.
The company changes its name to Kolibri Games. Fluffy Fairy Games was an ideal name for the takeoff. The almost emblematically funny and friendly name, loved by employees and players alike, expressed the company’s aspiration to make games for absolutely everyone. Now, with eight-figure revenues and over 80 employees, the company needs a name that better reflects its essence and underlines its status as a serious contender in the gaming industry. Kolibri Games is perfect as it represents the company’s agile, lean and fast moving character.
Both games combined hit the 50 million download mark – a huge success for the young games company that was operating out of a student flat just two years ago. As a reaction to the achievements of the past months, and as part of a larger growth offensive, the team that has grown to over 75 is expanded even further. The company is well on its way of achieving its goal: releasing five successful games in the idle genre, within five years.
The second game Idle Factory Tycoon is here – a big step for a games company, as the overall organizational structure has to be redesigned and adjusted to suit the work on two titles simultaneously. No problem for the team, who has learned a lot while making the first game, and applies all the lessons in the development process for Idle Factory Tycoon
Fluffy Fairy Games was namend as one of the Red Herring Top 100 Europe winners, as one of only a few German companies. Each year, Red Herring awards technology companies in Europe, North America and Asia that display strong growth, innovative products or intelligent processes.
After one year, the office in the center of Karlsruhe is too small for the now 35 talented people. In order to accommodate the steady growth, and to keep adding new faces, the company moves to Berlin-Kreuzberg. Here, 1.000 square meters give room to all developers, programmers, artists, and game designers. The move boosts the company’s growth: In the German capital, Fluffy Fairy Games gets five times as many applicants as before.
Although being already highly profitable, the company decides to take the next big step: marketing… and it pays off. With the help of the newly set up marketing team daily download numbers for Idle Miner Tycoon climb to over 110.000 on average. Partly thanks to these marketing efforts the company ends its second year having skyrocketed the annual revenue to over 10 million euros.
In order to meet growing demands, the small team has to be expanded. The living room as an office, sleeping in the bathroom, and job interviews in the bedroom – the shared student flat is no longer an appropriate workplace. The team is now so big that the strange activity in the apartment attracts the landlord’s attention. The search for a proper, bigger office begins… and is successful: The company moves to the city center.
The founders have a passion for mobile games and aim to enter the market with a revolutionary product: a really accessible idle game, that is oriented towards the players’ needs right from the beginning. After only eight weeks of development, following a lean approach, the team launches Idle Miner Tycoon. The goal is to first create a “minimum viable product” (MVP), which is a cut-down version of the game reduced to the core mechanics. Should this version prove popular, it will be further developed based on player feedback.
Kolibri Games is founded, without external financing, by a group of students in their shared flat as Fluffy Fairy Games. The founders had met during their studies at the KIT (Karlsruher Institut für Technologie) and had previously been active in startups, together and individually. All love the game Clash of Clans, and after finding out that the game generates over a billion dollars in revenue, they decide to make a childhood dream come true: making games.